A transition that combines 3D geometry with effects to make your clips come to life. The new version improves rendering quality, adds environmental effects and a far greater number of parameters to customize the final output.

Block Party is compatible with Final Cut Pro, Motion, Premiere Pro, After Effects and DaVinci Resolve.
Controls the size of each tile when Grid is set to Squares.

If the current frame cannot be evenly divided into squares, a warning is displayed. In those situations, please switch to Rows and Colums instead.
Controls the direction in which the wipe progresses. At 0˚ degrees, the wipe moves from the left side of the screen to the right side.
Note that the wipe direction is more obvious when the Synchronize is set to 0%. The more you synchronize the animation of each cell, the less important (and visible) the wipe direction becomes.
Allows you to control the thickness of each tile when Reveal is set to Back face.

Controls the distance between each tile as the transition animates across the video frame. When set to 0%, all tiles remain in place.

Controls when each tile begins and ends its animation relative to all others. When set to 0%, tiles are animated in a sequence, along the angle set by the Direction parameter. When set to 100%, all tiles animate at once.

Controls the side color of each tile, when the Reveal parameter is set to Back face.
Since the thickness of each tile is determined by the Depth parameter, the side color may apply to a very narrow edge (when tiles are thin) all the way up to the side of a cube or polyhedron.
Color applied to the faces of each cube or polyhedron when they point away from the viewer.
Note that if the face contains a portion of the incoming or outgoing clip, the ambient color is mixed in with the clip’s contents.
Color used to fill out the transparent portions of the face of a cube or tile, when the incoming or outgoing clip is not fully opaque.

When this transition is applied between two clips that may have transparency, such as titles or logos, it is necessary to fill out the transparent ares with a solid color in order to render the correct output.
The following options are available:
The following options are available:
Controls the number of times each tile is rotated along the given axis.
By default, all tiles rotate the same number of times. When setting this parameter to a value higher than 1, an additional parameter (Randomize Rotations) allows you to pick the number of rotation at random, up to the value specified by this slider.
Allows you to choose how many times each tile is rotated at random, up to the value currently set by the Rotations slider.
For example, if the Rotations slider is set to 3, each tile may rotate once, twice or at most three times.
This parameter is not available when Rotations is set to 1.
The following options are available:
Controls the default direction along which each tile is rotated, when no further customization is applied.
It can be hard to visualize clockwise vs counter-clockwise rotations, as it requires you to think of the current rotation axis. When spinning around the vertical axis, a counter-clockwise rotation is identical to how the Earth spins around its axis, under the common assumption that the North Pole points up as you view our planet. When spinning around the horizontal axis, a counter-clockwise rotation pushes the outgoing clip down, facing the bottom of the frame, as the incoming clip appears at the top of the frame.
The following options are available:
The following options are available:
Size of the Clouds pattern relative to the current frame.
This parameter is only available when Environment is set to Clouds.
Controls how much of the frame is covered by the simulated clouds.
This parameter is only available when Environment is set to Clouds.
Controls the direction in which clouds are moving.
This parameter is only available when Environment is set to Clouds.
Controls the speed at which clouds are moving across the frame.
This parameter is only available when Environment is set to Clouds.
Controls whether the origin of the line pattern remains at a fixed location within the frame, or whether it follows the transition across the frame.
This parameter is only available when Environment is set to Hyperspace.
The following options are available:
Controls how much lines are faded towards the origin of the pattern.
This parameter is only available when Environment is set to Hyperspace.
Controls how many lines appear on screen, originating from the origin.
This parameter is only available when Environment is set to Hyperspace.
Controls the maximum length of each line in the pattern.
This parameter is only available when Environment is set to Hyperspace.
Controls the maximum thickness of all lines. Since lines originate from a common location, the shape is truly a triangle. The thickness of each shape increases the further it extends from the origin.
This parameter is only available when Environment is set to Hyperspace.
Controls the speed at which lines move away from the origin. When set to 0, lines do not animate away from the origin at all.
This parameter is only available when Environment is set to Hyperspace.
Controls the speed at which lines rotate around the origin. Positive or negative values control whether this rotation is clockwise or counter-clockwise. When set to 0, lines do not rotate around the origin at all.
This parameter is only available when Environment is set to Hyperspace.
Controls whether the color used to draw each line varies around the frame. Hue variation is only visible when using colors other than black, white or any gray in between.
This parameter is only available when Environment is set to Hyperspace.
Controls whether lines are bent clockwise or counter-clockwise to create a spiraling pattern.
This parameter is only available when Environment is set to Hyperspace.
Controls the horizontal scale of the pattern.
This parameter is only available when Environment is set to Caustics.
Controls the vertical scale of the pattern.
This parameter is only available when Environment is set to Caustics.
Controls the orientation of the pattern within the frame.
This parameter is only available when Environment is set to Caustics.
Controls the speed at which the caustics pattern animates.
This parameter is only available when Environment is set to Caustics.
Controls the visibility of the pattern against its background.
This parameter is only available when Environment is set to Caustics.
A parameter that controls whether the overlay formed by a combination of Effect and Environment should be color-corrected to match the average color of the incoming and outgoing clips.

Adaptive Color allows you to tone down the strength of the overlays by having the final result more closely match existing hue of the incoming and outgoing clips.
Controls how much 3D geometry should fade as it moves away from its initial location (“in focus”). An object goes out of focus by moving either further away from the viewer, or towards the viewer.
All 3D geometry fades to the custom color specified by the Fade Color parameter below.
Enables motion blur at different quality settings. The higher the quality, the more samples are used. Multiple samples are blended together to produce a single frame of output.
The Shutter Angle slider controls the size (aperture) of the shutter used to simulate motion blur. The size of the shutter determines how long light is allowed to pass through the lens. The angle is set to 180° by default. A shutter angle of 360° means that samples are collected for the entire duration of the frame.
Setting a value of zero means that you want the shutter to collect light only once, which is equivalent to turning motion blur off.
The Shutter Offset slider controls the moment in time when the shutter opens and closes, relative to the duration of the frame. The offset is set to 0 by default. An offset of zero means the shutter is perfectly centered over the moment in time when the frame occurs. The shutter is therefore open an equal amount of time before and after the current frame occurs.
The Shutter Angle and Shutter Offset parameters are only available when motion blur is enabled.
A number that controls random aspects of the effect.
Click the button to assign a new seed value. When the seed value is changed, the effect uses a different random sequence to produce a different output.
Edit the existing value to manually assign a seed number. This may help you replicate a particular sequence of random events. In Final Cut Pro and Motion, hold down the Option ⌥ key to access the button in the inspector.