Clone

Allows you to clone one region of your video to another location within the frame. The cloning area may be defined by a custom shape, supplied by importing a black and white graphic.

This plug-in has been newly redesigned in FxFactory Pro 6 to allow the source region to be tracked via a built-in object tracker. More animation options are available, and it is possible to control the opacity of both the original media as well as the cloned region.

Compatibility

Clone is compatible with Final Cut Pro, Motion, Premiere Pro, After Effects and DaVinci Resolve.

Parameters

Output

Allows you to switch between preview and Final Output.

Composite Preview, Source Only, Destination Only, and Final Output
Composite Preview, Source Only, Destination Only, and Final Output

It is very important to switch to Final Output when you are happy with your Setup. Some things, such as Build In/Out animations, can only be viewed when in Final Output.

The following options are available:

Source

The following options are available:

Controls how the source region is defined.

Source

Location of the source region within the frame.

To select the entire frame, set this location the center of the frame. Set the Scale X and Scale Y parameters to 100%.

Object Tracker

Lets you track an object in your video. To learn more about object tracking:

Object Tracker
Allows you to track the source region. Additional parameters are available to let you track one object within the frame but select the source through an offset.

Offset X

An offset, as a percentage of the frame width, from the object being tracked to the source region.

Offset Y

An offset, as a percentage of the frame height, from the object being tracked to the source region.

Angle

Angle of the source region.

Scale X

Width of the source region, as a percentage of the frame.

Scale Y

Height of the source region, as a percentage of the frame.

Rounded Corners

Controls the roundness of the corners of the source region.

Softness

Controls the softness of the edges of the source region. Please note that this only blurs the edges of the selection, not the original media. This parameter is not effective when selecting the entire frame as a source.

Opacity

Controls the opacity of the source media in the Final Output.

When a Build In/Out animation is active, this is the final opacity at which the original media is displayed, behind its clone. The starting opacity is controlled by a different parameter available under the Animation section: Source: Start Opacity.

Destination

Location where the cloned region is displayed. When a Build In/Out animation is enabled, you can enable the Build Geometry option to have the clone move from its source to this final location.

Scale

Uniform scale applied to the cloned region. At 1.0, the clone has the same final dimensions as its source. It is possible to have the cloned region be smaller or larger than the original. When both Build In/Out animation the Build Geometry option are enabled, the source is gradually scaled up to this scale.

Scale X

Horizontal scaling factor applied to the cloned region at its final location in the frame. When both Build In/Out animation the Build Geometry option are enabled, the source is gradually scaled up to this final horizontal scale.

Scale Y

Vertical scaling factor applied to the cloned region at its final location in the frame. When both Build In/Out animation the Build Geometry option are enabled, the source is gradually scaled up to this final vertical scale.

Angle

Final angle of the cloned region. When both Build In/Out animation the Build Geometry option are enabled, the angle is gradually rotated up to this final value.

This parameter only allows for a 2D rotation within the frame. For a more advanced 3D rotation, enable the 3D parameter below.

Opacity

Final opacity of the cloned region. When both Build In/Out animation the Build Opacity option are enabled, the opacity is gradually increased from 0%0 up to this value.

Flip Horizontally

Flips the cloned region horizontally. When both Build In/Out animation the Build Geometry option are enabled, the source is gradually flipped as the animation progresses.

Flip Vertically

Flips the cloned region vertically. When both Build In/Out animation the Build Geometry option are enabled, the source is gradually flipped as the animation progresses.

Blend Mode

Composite operation used to render the cloned region above the original media.

3D

Enables additional parameters to control a 3D rotation of the cloned region:
  • 3D Angle: angle of rotation in 3D space, relative to the axis whose direction is determined by the 3D Axis parameter below.
  • 3D Axis: an angle that defines the direction of the axis that controls the 3D rotation. Rather than controlling a rotation on its own, think of this parameter as a compass that points
3D Axis as it relates to 3D Angle
3D Axis as it relates to 3D Angle

Build In/Out

Enable and control animation progress through a set of parameters.

When the animation is Off, no transition in or out of the effect occurs.

When the effect is set to build in and out by Trimming, the following parameters are displayed:

The Trim slider defines a range where the effect has been fully built. Any time outside this range is spent building the animation in or out. For example, if the Trim range is set between 20% and 80%, the effect builds in from the start of the clip up to 20% of its duration. The effects builds out from 80% to the end of the clip. If the clip were 5 seconds long, the build in and out animations last 1 second each.

When the effect is set to build in and out through a Duration, the following parameters are displayed:

The Build In (secs) and Build Out (secs) give you an exact way to decide how long each animation should last. Should your selection not be applicable to the current clip, a warning will appear in the output. For example, if your clip lasts only 3 seconds, it would be impossible to have the build in and out animations both last 2 seconds each (as the total would be 4 seconds).

When the effect is set to build in and out through Keyframes, a single parameter is displayed:

The Build In (Easing) and Build Out (Easing) parameters let you choose the animation curve when animating by Trimming the clip or by specifying a Duration.

The Progress parameter gives complete control over the animation to you. You will need to keyframe the Progress parameter using features of the video app. Note that there are no easing options when manually animating via keyframes.

Build Geometry

When enabled, the scale, position and angle of source region are animated during the Build In/Out phases.

This parameter is only available when the Build In/Out animation is enabled.

Build Opacity

When enabled, the cloned region is gradually animated from 0% up to the final opacity value determined by the Opacity parameter in the Destination section.

This parameter is only available when the Build In/Out animation is enabled.

Source: Start Opacity

Allows you to specify a different opacity for the original media at the start of the Build In animation, and at the end of the Build Out phase.

This parameter is only available when the Build In/Out animation is enabled.

Source: Softness

Turn on to animate the Source: Softness parameter.

  • Off: the parameter should not be automatically animated by this plugin. Its corresponding Animation group remains hidden.
  • On: the parameter should be animated at all times, according to the options specified by its Animation group.
  • On while building in: the parameter is animated only during its build in phase.
  • On while building out: the parameter is animated only during its build out phase.
  • On while building in or out: the parameter is animated during both build phases.

Source: Softness Animation

Destination Scale

Turn on to animate the Source: Scale parameter.

  • Off: the parameter should not be automatically animated by this plugin. Its corresponding Animation group remains hidden.
  • On: the parameter should be animated at all times, according to the options specified by its Animation group.
  • On while building in: the parameter is animated only during its build in phase.
  • On while building out: the parameter is animated only during its build out phase.
  • On while building in or out: the parameter is animated during both build phases.

Source: Scale Animation

Destination Angle

Turn on to animate the Destination: Angle parameter.

  • Off: the parameter should not be automatically animated by this plugin. Its corresponding Animation group remains hidden.
  • On: the parameter should be animated at all times, according to the options specified by its Animation group.
  • On while building in: the parameter is animated only during its build in phase.
  • On while building out: the parameter is animated only during its build out phase.
  • On while building in or out: the parameter is animated during both build phases.

Destination: Angle Animation

Destination Opacity

Turn on to animate the Destination: Opacity parameter.

Destination: Opacity Animation

Destination 3D Angle

Turn on to animate the Destination: 3D Angle parameter.

  • Off: the parameter should not be automatically animated by this plugin. Its corresponding Animation group remains hidden.
  • On: the parameter should be animated at all times, according to the options specified by its Animation group.
  • On while building in: the parameter is animated only during its build in phase.
  • On while building out: the parameter is animated only during its build out phase.
  • On while building in or out: the parameter is animated during both build phases.

Destinaton: 3D Angle Animation

Seed

A number that controls random aspects of the effect.

Click the New button to assign a new seed value. When the seed value is changed, the effect uses a different random sequence to produce a different output.

Edit the existing value to manually assign a seed number. This may help you replicate a particular sequence of random events. In Final Cut Pro and Motion, hold down the Option ⌥ key to access the Edit button in the inspector.

Motion Blur

Enables motion blur at different quality settings. The higher the quality, the more samples are used. Multiple samples are blended together to produce a single frame of output.

Multiple samples are combined to produce a single output frame with motion blur

Shutter Angle and Offset

The Shutter Angle slider controls the size (aperture) of the shutter used to simulate motion blur. The size of the shutter determines how long light is allowed to pass through the lens. The angle is set to 180° by default. A shutter angle of 360° means that samples are collected for the entire duration of the frame.
Setting a value of zero means that you want the shutter to collect light only once, which is equivalent to turning motion blur off.

The Shutter Offset slider controls the moment in time when the shutter opens and closes, relative to the duration of the frame. The offset is set to 0 by default. An offset of zero means the shutter is perfectly centered over the moment in time when the frame occurs. The shutter is therefore open an equal amount of time before and after the current frame occurs.

The Shutter Angle and Shutter Offset parameters are only available when motion blur is enabled.