Glow Techniques

Gaussian-based glow is the most common way to diffuse light. It provides for a smooth output that feels natural to the viewer.

Gaussian
Gaussian

Box-based glow produces details with square shapes. The output has more contrast than when produced via Gaussian.

Box
Box

Disc-based glow produces details with round shapes. The output has more contrast than when produced via Gaussian.

Disc
Disc

Zoom-based glow simulates motion blurring anchored to a point. The output has rays radiating outward from the chosen origin. The Contrast parameter determines whether rays are more or less visible in the output.

Zoom
Zoom

Directional glow simulates motion blurring along a fixed direction, specified through a separate Angle.

Directional
Directional

Bokeh is a variant of Disc that produces non-uniform details, i.e. ring shapes that simulate lens effects. The Contrast parameter allows you to control the visibility of ring edges.

@Bokeh

Variable applies a Gaussian-based glow in various amounts, according to the current mask. Variable blur is possible only when using a custom Source or Mask.

Variable
Variable