Simple generator based on Core Image filters.
Load and display Desktop Pictures along with their filename, composited over the image.
Text rolling over an animated background.
Executing the same node hierarchy multiple times to render text. Note the use of caching since a limited set of styled text inputs are used (one for each iteration).
A second example of using an iterating container to render multiple instances of current FaceTime camera output at different geometry.
Capture mouse and keyboard events (most events are only available during playback). This technique cannot be used when developing plug-ins for video apps. Keyboard and mouse inputs are not available when rendering video frames.
The simplest example of taking an input from a previous computation and feeding it back upstream to be combined with the current input. This technique cannot be used when developing plug-ins for video apps, as frames are not necessarily produced sequentially.
An example that uses the Composite Stack node as an accumulator, inside an iterator. This mode is available for other nodes too, allowing you to more easily coalesce work done inside an iterator into a single output.
Taking advantage of the Interpolation node to drive animations.
Using the Human Body Pose to extract the location of features in a photo.
Basics of the 3D environment, showing the output of a render-to-texture node within the context of a 3D transformation.
Shows how simple it is to render frames from an animated GIF.