When the animation for an angle parameter is enabled, its value changes over time according to the parameters in its Animation group:
The Winding parameter controls the direction and animation of the angle:
The Range parameter controls how many degrees the angle can animate away from its initial value. At a range of 100%, the angle can animate the full 360˚ away from its initial value.
Speed controls how fast the angle changes over time.
By default, the animation is set to be Always on. Switch the Timing parameter to Start on or Start off to define time periods for playback and pause:
Start on means the animation starts with your clip, and will animate for a random period of time before it pauses. Start off is its counterpart: the animation is paused for a random period of time, then begins playback.
How long does the animation play for, and how long does it pause? The answer is determined by the On and Off ranges. The effect picks a random time value within each range.
For example, if your On range is set to 0.5 to 1 seconds, the animation lasts anywhere between a half-second and a full second before it pauses. The duration of the pause is similarly determined, at random, within the Off range.
You can set the lower and upper bounds of each range to the same value. For example, setting the On range to be between 2 and 2 seconds implies that the animation will always play back for 2 seconds before pausing.
While the On and Off ranges are visually limited to between 0 and 5 seconds, you can manually enter larger values when needed:
The following video helps visualize what happens when you define an intermittent animation through the On and Off ranges:
The Offset (secs) parameter moves the start of the animation relative to the start of the clip. A positive value delays the start of the animation by the given number of seconds. A negative value moves the start of the animation before the start of the clip.