Block Party is a transition that builds and animates 3D geometry from the original clips.
A highly customizable particle system uses lighting and camera effects to create exceptional content, fast.
Block Party is compatible with Final Cut Pro, Motion, Premiere Pro and After Effects.
Presets contain a snapshot of your effect configuration. While no built-in presets are available through this parameter, you can still save and load your own preset files.
When you save parameter configuration to a file on disk, this file can later be loaded to recreate the same effect configuration. Presets generated in one video application can be used by the same plug-in running in a different video application.
How do I use the presets browser?Lets you provide the destination clip of a transition effect when used in Motion or After Effects.
Drop Zones in MotionThis parameter is not available in Final Cut Pro and Premiere Pro since both video applications support transition effects natively.
Lets you control if a transition used in Motion or After Effects should animate automatically over the duration of the clip. When disabled, the transition must be animated by keyframing the Transition Progress parameter.
This parameter is not available in Final Cut Pro and Premiere Pro since both video applications support transition effects natively.
Lets you animate a transition effect in Motion or After Effects. This parameter is only available when Automatic Progress is disabled.
This parameter is not available in Final Cut Pro and Premiere Pro since both video applications support transition effects natively.
Set to 5 by default.
The slider is limited to values between 1 and 400 but you can type values between 1 and 700 by clicking on the current value in the inspector.
The number of horizontal slices. Along with the Columns parameter, this number affects how many blocks are generated and animated by the effect.
Set to 5 by default.
The slider is limited to values between 1 and 400 but you can type values between 1 and 700 by clicking on the current value in the inspector.
The number of vertical slices. Along with the Rows parameter, this number affects how many blocks are generated and animated by the effect.
Set to 45° by default.
This parameter controls the direction of the transition. Blocks begin animating in the direction specified by this parameter.
When you set the Synchronize parameter to 100%, the transition’s angle does not matter since all blocks are animated in unison.
Set to 10% by default.
Set to 0% by default.
Space between blocks at the peak of the animation. Blocks may animate individually or as a group, based on the value of the Synchronize parameter.
The Spread parameter specifies constant spacing between blocks. In practical terms, the smaller the blocks, the smaller the Spread value should be in order to keep the blocks all within the output frame. When set to 100%, blocks will move away from their original location as they animate, to the point where most will fall outside the frame boundaries.
Set to 0% by default.
This parameter controls the ambient color, which affects lighting of block faces that are pointing away from the viewer.
When a face points directly at the viewer, no lighting is applied. The lack of lighting when the face points directly at the viewer guarantees a smooth transition from the outgoing clip to the incoming clip.
When a face points away from the viewer, it is affected by the Ambient color. By default, this parameter uses black which makes block faces become darker as they rotate away from the viewer.
The color assigned to this parameter can be overridden by the color specified under the Effect parameter group, when the Replace Ambient Color parameter is also on.
This parameters specifies the color of block faces that do not contain the incoming or outgoing clips.
Each block has 6 faces and only 2 are populated by portions of your clips. On its default value of dark gray, the effect puts less emphasis on the empty faces.
Some of the presets included with Block Party show how the Side Color parameter can be used to create looks where the empty sides play a more interesting role. Please note that scene lighting and effects also affect the appearance of block faces.
Set to 1 by default. Only values between 1 and 10 are allowed.
Off by default.
Set to 0% by default.
Set to 0% by default.
Set to 0% by default.
Set to 0 by default. Only values between -1 and 1 are allowed.
Set to 0 by default. Only values between -1 and 1 are allowed.
Set to 0 by default. Only values between -1 and 1 are allowed.
Set to 1 by default. Only values between 1 and 10 are allowed.
Set to 10% by default.
On by default.
Enables motion blur at different quality settings. The higher the quality, the more samples are used. Multiple samples are blended together to produce a single frame of output.
The Shutter Angle slider controls the size (aperture) of the shutter used to simulate motion blur. The size of the shutter determines how long light is allowed to pass through the lens. The angle is set to 180° by default. A shutter angle of 360° means that samples are collected for the entire duration of the frame.
Setting a value of zero means that you want the shutter to collect light only once, which is equivalent to turning motion blur off.
The Shutter Offset slider controls the moment in time when the shutter opens and closes, relative to the duration of the frame. The offset is set to 0 by default. An offset of zero means the shutter is perfectly centered over the moment in time when the frame occurs. The shutter is therefore open an equal amount of time before and after the current frame occurs.
The Shutter Angle and Shutter Offset parameters are only available when motion blur is enabled.
Set to 0% by default.
This parameter controls the appearance of blocks as they move away from their original location.
In simulating a virtual lens, blocks that move away can be made to look out of focus by increasing the value of this parameter. Please note that the effect of this parameter may be obvious only when the Wobble Amount Z and Wobble Offset Z parameters are being used to make blocks fly towards or away from the viewer.
Set to 60 by default. Only values between 30 and 90 are allowed.
Set to 0% by default.
A number that controls random aspects of the output.
Click the
button to assign a new seed value. When the seed value is changed, the effect makes new random choices to produce a different output.