Replicates its input over an infinite number of tiles with varying margins.
This plugin has been completely redesigned in FxFactory Pro 6 to support advanced source and mask selection, chromatic aberration and animatable parameters.
The user interface encourages progressive discovery of the large number of features. Built-in presets offer shortcuts to popular styles and techniques. Master advanced techniques once and apply them to other plugins that share the same design.
Perspective Tile is compatible with Final Cut Pro, Motion, Premiere Pro and After Effects.
Presets contain a snapshot of your effect configuration. 4 built-in presets are available.
When you save parameter configuration to a file on disk, this file can later be loaded to recreate the same effect configuration. Presets generated in one video application can be used by the same plug-in running in a different video application.
Working with the Presets MenuSet to 25% by default.
A point parameter centered in the frame by default.
While it is possible to change the X and Y coordinates via the inspector, it is far easier to interact with point parameters directly on-screen:
Adjusting Point Parameters in Final Cut ProA point parameter.
While it is possible to change the X and Y coordinates via the inspector, it is far easier to interact with point parameters directly on-screen:
Adjusting Point Parameters in Final Cut ProSet to 5% by default.
Set to 5% by default.
Set to 10% by default.
This parameter allows you to apply a blur, exposure adjustment or vibrancy adjustment. The following options are available:
This parameter controls the algorithm used to blur pixels. Each technique produces a distinct style. Beware that Variable blurring only applies when Source and/or Mask have been customized.
Parameters in this section allow you to choose a set of pixels to apply the effect to, based on a number of techniques:
Parameters in this section define a shape used to crop the output of the effect with. When using an object tracker or face detection, the same mask shape is replicated for each object or face that appears in the frame.
Off by default.
Parameters in this section allow you to apply color distortions inspired by lens geometry, but with greater artistic range.
Build In/Out lets you enable and control animation progress.
When the animation is Off, no transition into or out of the effect occurs.
When the effect is set to build in and out by Trimming, the following parameters are displayed:
The Trim slider defines a range where the effect has been fully built. Any time outside this range is spent building the animation in or out. For example, if the Trim range is set between 20% and 80%, the effect builds in from the start of the clip up to 20% of its duration. The effects builds out from 80% to the end of the clip. If the clip were 5 seconds long, the build in and out animations last 1 second each.
When the effect is set to build in and out through a Duration, the following parameters are displayed:
The Build In (secs) and Build Out (secs) give you an exact way to decide how long each animation should last. Should your selection not be applicable to the current clip, a warning will appear in the output. For example, if your clip lasts only 3 seconds, it would be impossible to have the build in and out animations both last 2 seconds each (as the total would be 4 seconds).
When the effect is set to build in and out through Keyframes, a single parameter is displayed:
The Build In (Easing) and Build Out (Easing) parameters let you choose the animation curve when animating by Trimming the clip or by specifying a Duration.
The Progress parameter gives complete control over the animation to you. You will need to keyframe the Progress parameter using features of the video app.
Turn on to animate the Scale parameter.
Turn on to animate the Origin parameter.
Turn on to animate the Trackball parameter.
Turn on to animate the Border X parameter.
Turn on to animate the Border Y parameter.
Turn this parameter on to animate the Amount value specified under the Chromatic Aberration section. A number of standard controls allow you to control the animation:
A number that controls random aspects of the effect.
Click the
button to assign a new seed value. When the seed value is changed, the effect uses a different random sequence to produce a different output.Enables motion blur at different quality settings. The higher the quality, the more samples are used. Multiple samples are blended together to produce a single frame of output.
The Shutter Angle slider controls the size (aperture) of the shutter used to simulate motion blur. The size of the shutter determines how long light is allowed to pass through the lens. The angle is set to 360° by default. A shutter angle of 360° means that samples are collected for the entire duration of the frame.
Setting a value of zero means that you want the shutter to collect light only once, which is equivalent to turning motion blur off.
The Shutter Offset slider controls the moment in time when the shutter opens and closes, relative to the duration of the frame. The offset is set to 0 by default. An offset of zero means the shutter is perfectly centered over the moment in time when the frame occurs. The shutter is therefore open an equal amount of time before and after the current frame occurs.
The Shutter Angle and Shutter Offset parameters are only available when motion blur is enabled.