Apply different geometric transformations to each channel through a wide range of automatically animatable parameters.
This plugin has been completely redesigned in FxFactory Pro 6 to support advanced source and mask selection, chromatic aberration and animatable parameters.
The user interface encourages progressive discovery of the large number of features. Built-in presets offer shortcuts to popular styles and techniques. Master advanced techniques once and apply them to other plugins that share the same design.
Channel Geometry is compatible with Final Cut Pro, Motion, Premiere Pro and After Effects.
Presets contain a snapshot of your effect configuration. 26 built-in presets are available.
When you save parameter configuration to a file on disk, this file can later be loaded to recreate the same effect configuration. Presets generated in one video application can be used by the same plug-in running in a different video application.
Working with the Presets BrowserThe following options are available:
Lets you add a margin in Motion or After Effects to produce an output that is larger than the original. The extra space allows the effect to bleed pixels outside the frame.
This parameter is not available in Final Cut Pro and Premiere Pro since neither application allows for the output of an effect to be larger than the original media.
Note that this parameter determines if any given channel is visible in the filtered output. When Model is set to RGB, for example, setting the Opacity 1 slider to 0% effectively cuts the red channel from the output. It is still possible to mix the filtered image with the original (unfiltered) media through the Channel Mixer parameters.
Parameters in this section allow you to choose a set of pixels to apply the effect to, based on a number of techniques:
Parameters in this section define a shape used to crop the output of the effect with. When using an object tracker or face detection, the same mask shape is replicated for each object or face that appears in the frame.
Enable and control animation progress through a set of parameters.
When the animation is Off, no transition in or out of the effect occurs.
When the effect is set to build in and out by Trimming, the following parameters are displayed:
The Trim slider defines a range where the effect has been fully built. Any time outside this range is spent building the animation in or out. For example, if the Trim range is set between 20% and 80%, the effect builds in from the start of the clip up to 20% of its duration. The effects builds out from 80% to the end of the clip. If the clip were 5 seconds long, the build in and out animations last 1 second each.
When the effect is set to build in and out through a Duration, the following parameters are displayed:
The Build In (secs) and Build Out (secs) give you an exact way to decide how long each animation should last. Should your selection not be applicable to the current clip, a warning will appear in the output. For example, if your clip lasts only 3 seconds, it would be impossible to have the build in and out animations both last 2 seconds each (as the total would be 4 seconds).
When the effect is set to build in and out through Keyframes, a single parameter is displayed:
The Build In (Easing) and Build Out (Easing) parameters let you choose the animation curve when animating by Trimming the clip or by specifying a Duration.
The Progress parameter gives complete control over the animation to you. You will need to keyframe the Progress parameter using features of the video app. Note that there are no easing options when manually animating via keyframes.
Turn this parameter on to animate the Offset X distance for the corresponding channel.
Turn this parameter on to animate the Offset Y distance for the corresponding channel.
Turn this parameter on to animate the Scale parameter for the corresponding channel. When Non-uniform Scale has been enabled, you will see separate animation toggles and parameters for Scale X and Scale Y, for each channel.
Turn this parameter on to animate the Angle parameter for the corresponding channel.
Turn this parameter on to animate the Opacity of the corresponding channel.
A number that controls random aspects of the effect.
Click the
button to assign a new seed value. When the seed value is changed, the effect uses a different random sequence to produce a different output.